Topic

[fixed] Thrown out of the rainbow run and can't access it again.

I just got to level 5. Yay! And then I was offered to take the 'Rainbow run' and earn some stuff. Sounded like fun, so I clicked 'yes'. I was delivered to this exciting new place, but in a second or so I was taken back to Ti street again! With no way of returning. There was, however, still a slider visible counting down to 30 seconds.
Now when I go to the quests book the Numismatic Hustle quest is visible and there's a 'try again' button, but when I click it nothing happens.

Update: I reloaded the game. Same thing happened! The stone-thing muttered something about this grandmother and that was that.

I'm using Firefox 3.6 for Mac.

Posted 14 years ago by Maaike Subscriber! | Permalink

Replies

  • Oh dear.. now I can't play at all anymore! When reloading I get this error:
    [UncaughtErrorEvent type="uncaughtError" bubbles=true cancelable=true eventPhase=2]

    TypeError: Error #1009

    Have fun bug hunting! :-)
    Posted 14 years ago by Maaike Subscriber! | Permalink
  • I'm getting that same error trying to get into the game now too. Boo!

    [UncaughtErrorEvent type="uncaughtError" bubbles=true cancelable=true eventPhase=2]

    TypeError: Error #1009: Cannot access a property or method of a null object reference.
    at com.tinyspeck.engine.control::TSFrontController/sendItemstack_verb()
    at com.tinyspeck.engine.control::TSFrontController/maybeTalkToFamiliar()
    at com.tinyspeck.engine.view::TSMainView/onModelLocationChange()
    at com.tinyspeck.engine.model.signals::PropertyProviderLink/triggerCallBacks()
    at com.tinyspeck.engine.model.signals::PropertyProviderLink/triggerCBProp()
    at com.tinyspeck.engine.model.signals::PropertyProviderLink/triggerCBProp()
    at com.tinyspeck.engine.model.signals::AbstractPropertyProvider/triggerCBPropDirect()
    at com.tinyspeck.engine.control.engine::DataLoaderController/onAllDecoInstancesReady()
    at flash.events::EventDispatcher/dispatchEventFunction()
    at flash.events::EventDispatcher/dispatchEvent()
    at MethodInfo-1279()
    at Function/http://adobe.com/AS3/2006/builtin::apply()
    at SetIntervalTimer/onTimer()
    at flash.utils::Timer/_timerDispatch()
    at flash.utils::Timer/tick()
    Posted 14 years ago by Tempestuous Tulip Subscriber! | Permalink
  • Oh yay I'm back in now. I wonder if it has something to do with just learning bubble tuning? First thing I saw when I got back in was a message about a bubble-tuning quest. Yay!
    Posted 14 years ago by Tempestuous Tulip Subscriber! | Permalink
  • This is a bug that looks like it's now fixed, and you should be fine on a reload. Let me know if you get stuck again!
    Posted 14 years ago by jdawg Subscriber! | Permalink
  • Thanks!
    I can enter the game again, but every couple of minutes the rock halts the game and asks me to play the rainbow run, and each time I get thrown out again within a second...
    Posted 14 years ago by Maaike Subscriber! | Permalink
  • Looks like you're right, there is another bug on rainbow run. The dev team is looking into it as we speak. Thanks!
    Posted 14 years ago by jdawg Subscriber! | Permalink
  • I think we've got the rainbow run sorted out, so it should be working for you now. Please let me know if you have any other trouble with it. Thanks again.
    Posted 14 years ago by jdawg Subscriber! | Permalink
  • It works now, yay! :-)
    Posted 14 years ago by Maaike Subscriber! | Permalink